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This paper designed a digital game-based adventure education counseling course to adjust ten students interpersonal deviant behaviors at a primary school far from cities in Taiwan.Researchers take quasi-experimental design to investigate the effectiveness after the course with questionnaires,short-term reflections and feedback forms.The results show that there were significant differences between pretest and posttest results which proved that the course can effectively adjust students interpersonal deviant behavior and those games were felt satisfied.