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当商家蜂拥而上,淘金网络游戏时,一个为网游“卖水”的产业出现了2004年度,中国已经拥有近3000万的网络游戏玩家,游戏产业已经远远超过了电影,排在整个娱乐行业的首位。整个产业的发展,盛大网络、九城市两大网络游戏运营商在纳斯达克上市的新IT创富神话,使众多商家纷纷加入了淘金游戏产业的行列。与此同时,一个为游戏开发商服务的“卖水”的巨大产业——游戏专业人才培训产业出现了。据业内专业游戏培训机构北京汇众益智公司测算,2006年中国网络游戏市场规模将达93亿元,手机游戏市场规模将达50亿元。未来三年,中国游戏人才缺口高达60万!游戏培训淘金商机凸显出来!面对商机,游戏学院、国际游戏开发教育联合会(IGDEA)等国际国内专业机构,纷纷行动起来,做起了专业“卖水商”。
When merchants flocked to gold games online, one for the online games “selling water” industry appeared in 2004, China already has nearly 30 million online gamers, the game industry has far exceeded the movie, ranked in the entertainment industry The first place. The development of the entire industry, Shanda Networks, the new IT wealth creation myth listed on Nasdaq by two major online game operators in Ninetowns has led many businesses to join the ranks of the gold rush game industry. In the meantime, a huge industry selling water for game developers - the gaming professional training industry - emerged. According to the statistics of Beijing Huizhong Puzzle Co., Ltd., a professional game training institution in the industry, the market scale of online games in China will reach 9.3 billion yuan in 2006 and the market scale of mobile games will reach 5 billion yuan. The next three years, the gap in China’s game talent up to 600,000! Gold mining business opportunities highlighted! Faced with business opportunities, the Institute of Games, International Game Development Education Consortium (IGDEA) and other international and domestic professional bodies, have to act in order to start a professional “ Sell water business. ”