CLAW BACK

来源 :汉语世界(The World of Chinese) | 被引量 : 0次 | 上传用户:Zero1_41004513
下载到本地 , 更方便阅读
声明 : 本文档内容版权归属内容提供方 , 如果您对本文有版权争议 , 可与客服联系进行内容授权或下架
论文部分内容阅读
  AFTER A 13-YEAR BAN, “CRANE GAME” MACHINES ARE THE LATEST FAD FOR CHINESE SHOPPERS
  “If I have my eye on a toy, then I must grab it; even if I know I can just buy it for a couple of hundred, I still have to grab it,” shopper Zhuang Wei tells Xincaijing blog, after putting 500 RMB on a special cash card to use at a claw-machine shop in a Hangzhou mall.
  Stocked with 30 beeping machines offering stuffed toys, phone cases, purportedly real jewelry, and Chanel makeup up for (literal) grabs, the shop is one of thousands that have opened in China during the past year. Even third and fourth-tier cities are succumbing to so-called “crane game fever,” as the best spots in coastal city malls and commercial districts get filled up.
  “Customers usually manage to get this one after spending 300 RMB,” says one store manager, referring to Zhuang’s personal white whale: a two-foot plush toy crocodile that retails for just 100 RMB online. Business is booming; Xincaijing estimates that any store can get a return on its investment in five months or less.
  Claw machines, also called skill cranes or UFO catchers, had their heyday in US and Japan malls and arcades during the 1980s and 90s. In China, though, arcade games were viewed with suspicion, seen as either gambling devices or unwholesome distractions for students. In 2000, the government banned the sale and operation of all such game machines, citing the “addictive playing among youths.”
  In 2013, the ban was lifted, with the need to increase the competitiveness of China’s domestic game design industry cited as one justification. While the country still hasn’t produced the next Nintendo, factory owners in Panyu district, Guangdong—the world’s claw-machine manufacturing hub—have reported order increases of 50 percent each year since 2013, with a total estimate of over 200 million machines in China.
  The craze has even gone online: There are at least 30 games in Chinese app stores where users can remote-control a real-life machine, watching the action via live stream, and get their winnings delivered by courier. Such apps, as one maker boasts to Xincaijing, “attracts investors…and product development teams of big corporations as soon as they’re put online.” The parent company of one, Grab Dolls Every Day (天天抓娃娃), is backed by a 20 million USD investment from Tencent.
  However, as with bike-sharing, claw machines’ ubiquity is diminishing their profitability—and the specter of the old ban is still present; last year saw a crackdown on claw “gambling” machines in Xi’an which allowed players to exchange the toys for cash. Those in the industry, though, are confident that the offline toy-grab fever, at least, is no mere bubble.
  “As cities seek to integrate leisure with commerce, it’s natural for claw machines to enter cinemas, supermarkets, and bookstores…to attract young people,” Investide.cn reported in 2017. “It’s already considered a standard accessory.” – HATTY LIU
其他文献
Four months ago, it barely existed—today, it is bragging about taking over Starbucks’s business in China, and publicly threatening a lawsuit against the Seattle-based chain over “monopolistic” busines
期刊
When Sun Wenlin and Hu Mingliang, a couple living in Changsha, were refused a same-sex marriage certificate by their local civil affairs bureau, the pair took the matter to court. As Sun told the medi
期刊
With the death of its most influential master, what does the future hold for the thousand-year art of “book commentary?”  大师单田芳离我们而去,新时代受众的需求也不同往日,  评书艺术后事如何,谁来分解?  To be continued in the next chapter
期刊
Once a sacred family obligation, the annual migration home for Spring Festival increasingly brings feelings of alienation and culture shock for China’s urbanizing population. Several transplants from
期刊
The supernatural has long been a prominent feature of Chinese culture and folklore, from the infamous annual Hungry Ghost Festival to Pu Songling’s Strange Tales from a Chinese Studio, an arcane antho
期刊
A singular museum in north China offers a rare insight into its musical history  在遼宁旅顺的留声机博物馆内,收藏着一段属于老馆长王心伟的音乐历史  Wang Xinwei tosses a coin into a black hat, and the hurdy-gurdy man slowly cranks int
期刊
1.1  “Hey! It’s moving; it’s moving!” Oliver prodded Roland with his elbow.  Roland, stood up, only half-awake. They’d been napping in turns, resting their heads on each other’s shoulders. It was Octo
期刊
Faced with pregnancy permits, IVF restrictions, and social stigma, single women are fighting back—by having babies  The first thing Yatou did when she found out she was pregnant was check whether she
期刊
In the publishing world, “provocative” usually means good, “controversial” is better, and “banned” almost guarantees “bestseller.” On the other hand, “social media sh*tstorm,” can go either way—depend
期刊
Growing individualism and an embrace of non-traditional values mean more young couples are choosing to stay childless—despite pressure to procreate  Traditional Chinese often regard procreation as a f
期刊