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对于尚处在启蒙教育阶段的学生而言,其认识形式和范围还很薄弱,因此教学信息媒介必须符合学生该阶段的接受范围和认知特点,并且这种媒介需要采用一些简单游戏去展现,这样幼儿园教学也会取得较好的效果。一、幼儿园游戏化教学的背景1.幼儿园阶段学生的认知进程需要借助第三方的平台进行表达当前比较现实的问题是,幼儿园阶段的学生对一些知识的认知只是停留在简单的模仿学习阶段,需要根据这种情况营造出对学生有利的教学方式,因此游戏化教学也就伴随着出现,并且比较
For the students who are still in the stage of enlightenment education, the form and scope of their knowledge are still very weak. Therefore, the teaching information medium must meet the students’ acceptance and cognitive characteristics at this stage, and this medium needs to be demonstrated by simple games. This kindergarten teaching will achieve better results. First, the background of kindergarten gamification teaching 1. Kindergarten stage students cognitive processes need to use third-party platform to express the current more realistic problem is that kindergarten students know some knowledge just stay in a simple imitation learning stage , According to this situation need to create a teaching method conducive to students, so gamification teaching accompanied by appearing, and more