论文部分内容阅读
语文游戏是在教学课时不足的限制下,为了满足语文学科知识容量大、考点繁多的教学要求,将知识点分割整合,利用零碎的课堂时间,以学生喜闻乐见的游戏形式进行知识考查与巩固,并在一
Chinese language games are limited by the shortage of teaching time. In order to satisfy the large-scale knowledge of Chinese subjects and the many teaching requirements for test points, the knowledge points are divided and integrated, and the use of fragmented class time is used to carry out knowledge examination and consolidation in the form of games the students like to see. In a