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作为二维动画制作中主要的艺术和故事表现手法,镜头的应用发挥着重要的作用。但是因为其理论研究发展较晚,难以在实际的动画片制作中发挥主要的作用。所以我们结合二维动画制作中镜头的实际应用过程,对其主要的表达方式进行研究。为二维动画制作发展提供理论支持。
As the main art and storytelling technique in 2D animation, the application of the lens plays an important role. However, because of the late development of its theoretical research, it is difficult to play a major role in the actual animation production. Therefore, we combine the two-dimensional animation of the lens of the practical application process, the main expression of their research. Provide theoretical support for the development of 2D animation.