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游戏产业已成为中国IT领域增长最快的产业之一。据调查,中国网络游戏市场规模在2004年为24.7亿元人民币 ,同时给相关行业带来了巨大的经济收益。但由于传统观念的制约、核心技术的缺乏、运营和渠道机制不成熟以及国家扶持与监管的滞后等因素的存在,造成了我国网络游戏发展的落后和市场运作的极度不规范,给这一产业的健康成长带来了很大的潜在威胁。本论文针对这一现实情况,对网络游戏的基本知识、相关概念、发展历史和自身特点做了细致的分析,同时对游戏引擎和游戏开发在Windows平台流行的开发工具包:DirectX做了简要的介绍,最后对游戏的发展做了深入的探讨。
The gaming industry has become one of the fastest growing industries in China’s IT sector. According to the survey, the market size of online game in China was 2.47 billion yuan in 2004, while bringing huge economic benefits to related industries. However, due to the restriction of traditional concepts, the lack of core technologies, the immature operation and channel mechanism, and the lag of state support and supervision have caused the backward development of online games in our country and the extreme non-standardization of market operation, The healthy growth has brought a lot of potential threats. In view of this reality, this dissertation makes a detailed analysis of the basic knowledge of online games, related concepts, development history and their own characteristics. At the same time, the development kit for game engine and game developed on the Windows platform is popular: DirectX made a brief Introduced, and finally made in-depth discussion of the development of the game.