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在文化产业升级为支柱产业的背景下,漫画、动画和游戏在中国娱乐产业中愈显其分量。受众的扩大、进口的增长、互联网资本的涌入,显示了ACG所潜藏的巨大经济价值。而依特定兴趣聚合起的青年社群,流行话语、服饰装扮构成的外在标签,独特的“耽美”“御宅”的内在观念等等,更表征着一种悄然影响和改造着主流文化的二次元亚文化渐次登场。
In the context of the upgrading of cultural industries as a pillar industry, comics, animations and games have become more prominent in China’s entertainment industry. The expansion of the audience, the growth of imports and the influx of Internet capital show the tremendous economic potential hidden in ACG. The unique combination of the youth community, popular discourse and dress code, the unique internal concept of “slashing ” and “imperialism” and so on, all reflect a quiet influence and transformation The secondary culture of the mainstream culture sub-culture debut.