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新世纪计算机科学技术的突飞猛进,游戏的‘更新换代’,游戏本身已经突破了游戏与对象、游戏与主体及游戏与主客之间的关系。游戏与计算机的结合,游戏主体的异类化,游戏产业方兴未艾,针对游戏产业的市场需求,游戏学院也如雨后春笋般拔地而起。游戏学院的总裁李斯科说:“游戏学院这一新兴的教育事业应以培养市场需要的人才为导向”。游戏学院的兴起既是培养综合性人才的需求,又是适应游戏产业发展的需求,当前面对这巨大的游戏市场前景,如何设置教学模式培养市场需要的人才?如何针对性的进行游戏教学基础性教育实践?随着近些年游戏教学的实践,游戏学院的教学特色,基础教学实践已初具架构,本文将主要从这个角度出发进行论述。
The rapid development of computer science and technology in the new century, the game’s ’replacement’, the game itself has broken through the game and the object, the game and the subject and the relationship between the game and the subject. The combination of games and computers, the main body of the heterogeneity of the game industry in the ascendant, in response to market demand for the game industry, game academies have mushroomed into the sky. Li Sike, president of the Institute of Games, said: “The new educational institute of gaming academies should be guided by the talent needed to cultivate the market.” The rise of the game academy is not only the demand of cultivating comprehensive talents but also the demand of the development of the game industry. How to set up the teaching mode to cultivate the talents needed by the market in the face of the huge game market? How to carry out the basic teaching of the game Educational practice? With the practice of game teaching in recent years, teaching characteristics of the game academy, basic teaching practice has begun to take shape, this article will mainly proceed from this perspective.