论文部分内容阅读
讨论了一个高速图形系统硬件的设计,它采用并行体系结构,组合了多通道并行,目标空间并行,图象空间并行这3种并行方式,具有较高的性能价格比,可应用于视景模拟等对图形功能要求较高的环境。
The hardware design of a high-speed graphics system is discussed. It adopts parallel architecture, which combines three parallel modes of multi-channel parallelism, parallel target space and parallel image space, which has high performance-price ratio and can be applied to visual simulation Such as graphics capabilities require a higher environment.