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此次课程是由北京工业大学工业设计系与荷兰戴尔福特大学工业工程学院组织的交互工作坊,基于传统游戏pingpong,运用MAX6.0软件与传感器的组合,进行再设计创造,使其更具有体验趣味性和交互流畅性。作为参赛小组组员历经了头脑风暴、焦点小组、故事版等设计流程方法,运用光线和力传感器设计了让用户扮演卡通疯狂兔子(The crazy bunny)形象,在农场里互相争夺萝卜,得分制的游戏。在原型制作中,我们尽量做到场景搭建、道具制作及角色形象符合故事情境,使其更饱满并且充满趣味卡通性。在最终demo的演示下,进行反馈和意见修改。
This course is an interactive workshop organized by the Industrial Design Department of Beijing University of Technology and the Industrial Engineering College of Delft University of the Netherlands. Based on the traditional game pingpong, MAX6.0 software and sensor combination are used to redesign and make it more experience Interesting and interactive fluency. As a team member after brainstorming, focus groups, storyboards and other design process methods, the use of light and force sensors designed to allow users to play the cartoon crazy rabbits (The crazy bunny) image, compete in the farm radish, scoring system game. In the prototyping, we try to build the scene, props and role-playing characters in line with the story to make it more full and fun cartoons. In the demo of the final demo, feedback and comments were modified.