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教育游戏作为教育工具和游戏的双重意义,使其在设计上相较其他作品来得更加复杂且更需谨慎。本文结合创作实践,探讨针对以用户为核心的设计在实现教育游戏“寓教于乐”中的效果。
The dual meaning of educational games as educational tools and games makes them more complex and more cautious in design than other works. Combining with the practice of creation, this article explores the effect of user-oriented design in educational games.