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Simulating turbulent liquids with breaking waves and splashes is among the most desired features in fluid animation. Lagrangian methods such as Smoothed Particle Hydrodynamics method (SPH) are a promising way to capture such properties. However, the Particle-based liquid surface simulation has not been applied very well since its consumption is way too large. This paper derives the governing equations in SPH approaches and parallelizes the dynamics-based surface simulation with the MapReduce program models which apply the SPH approach in Cloud Computing. Compared to the serial methods, this approach obtained a 3.11 times speedup on the experimental platform.