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本文提出了互动娱乐设计双向多维度思维的四点原则以及思维维度所包含的具体内容;结合传统艺术创作的相关手法阐述了作品设计的审美要求;将艺术化与人性化融入到互动娱乐作品的元素设计中,从人性化设计趋势的角度,结合人的心理感知需求因素,说明以追求趣味性、娱乐性为基础目的的互动娱乐艺术,还应该具体体现于作品中的几点人性化设计建议。
This paper puts forward four principles of interactive entertainment designing two-dimensional multidimensional thinking as well as the concrete content contained in the thinking dimension. It expounds the aesthetic requirements of works design with the related techniques of traditional artistic creation. It integrates artistic and humanity into interactive entertainment works Element design, from the perspective of the trend of human design, combined with the psychological needs of people, indicating that the pursuit of fun, entertainment-based interactive entertainment art, but also should be embodied in the works of a few human design recommendations .