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基于Agent建模理论的提出打破了传统方法的局限,为复杂的群体行为建模提供了一条新的途径。将仿真群体中的个体看作独立自主、智能适应的Agent,从微观行为和局部规则入手,重点论述了Agent模型的感知、决策和运动3个方面的设计与实现。实验表明:在没有整体规则的作用下,整个模型能够以涌现的方式生成不同场景中的群体行为仿真,且模型易于构建实现,仿真效果逼真生动。
The proposed method based on Agent modeling theory has broken the limitations of traditional methods and provided a new way for modeling complex group behavior. The individual in the simulation group is regarded as an independent and intelligent agent. Starting from the micro behavior and local rules, this paper focuses on the design and implementation of three aspects of the agent model’s perception, decision-making and sports. Experiments show that without the whole rules, the whole model can generate crowd behavior simulation in different scenarios in an emerging way, and the model can be easily constructed and realized, and the simulation effect is vivid and vivid.