We describe a technique for interactively rendering diffuse scenes with near-field area lighting by introducing a new light type called VAL(Virtual area light). The VALs are generated via the subdivis
A novel object-based framework is proposed for HSI compression, where targets of interest are extracted and separately coded. With objects removed,the holes are filled with the background average to f
In this part of the paper, based on the fundamentals derived in Part I, we develop and implement two new algorithms. The first one, based on the proposed correl