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对小学生来说,信息技术课本应是乐学的学科,但在实际课堂教学中,其枯燥乏味的操作让小学生望而生畏。为此,笔者将游戏应用于课堂教学中,让小学生在游戏中掌握知识要点,提高其学习信息技术的兴趣,从而收到了事半功倍的教学效果。一、游戏在小学信息技术课堂教学中的应用1.以“游戏”培养学生的学习兴趣在教学三年级“鼠标的应用”一课时,笔者先让学生玩“扫雷”游戏,他们自然很感兴趣。可好景不长,教室里渐渐出现了与课堂不协调的一幕,尖叫声、咆哮声不断地刺激着笔者的耳朵,甚至有些学生对扫雷失去了耐心。笔者看时机已经成熟,就请学生
For primary school students, information technology textbooks should be learning subjects, but in the actual classroom teaching, its boring operation for primary students daunting. To this end, the author applies the game to classroom teaching, enabling pupils to master the key points of knowledge in the game and improve their interest in learning information technology, so as to receive a multiplier effect of teaching. First, the game in primary school information technology classroom teaching 1. To “game ” to cultivate students’ interest in learning In the third grade of teaching “mouse application ” class, I let students play “mine clearance ” game They are naturally very interested. Can be good for a long time, the classroom gradually appeared in an uncoordinated scene with the classroom, screams, roaring constantly stimulated the author’s ears, and even some students lost their patience to mine clearance. I see the timing has matured, please students