In Japan, 18.1% of the population known as baby-boomers will become the late-stage elderly in 2025, thereby needing a foundation to support this change. The Jap
Objective: To compare the learning of visually impaired individuals after the use of the educational game “Drugs: playing it clean”. Method: Quasi-experimenta
Executing an effective clinical practicum experience for distance learners requires systems to be in place to ensure that all students receive a quality clinica