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教堂建筑在安藤忠雄的建筑设计生涯中占有着非常重要的地位,并且以其特有的“体验式”空间感染了一大批的观者。本文选取其1996年参与的2000教堂设计竞赛方案,通过对这个非建成方案的重构和分类解读,试图以一种“不在场”的方式分析设计师对整个设计的处理态度,发掘这种“体验式”空间所形成的原因,展现设计师独特的设计策略。
The church building occupied a very important position in Tadao Ando’s architectural design career, and infected a large number of viewers with its unique “experiential space”. This paper selects the program of 2000 church competition which participated in 1996, through the reconstruction and classification of this non-built program, tries to analyze the designer’s attitude towards the whole design in a Species “experiential ” space formed by the reasons to show the designer’s unique design strategy.