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在教育信息化浪潮下,目前中学历史教学中,历史教材及传统教学手段明显存在不足。教学现实与课程标准要求有着一定差距。中学历史教学应该与时俱进,大胆改革,顺应信息化大潮,将教育游戏运用于历史教学中。本文以赤壁之战为例,根据赤壁之战历史背景知识,介绍如何设计教育游戏模块。并预测学生通过教育游戏的学习效果应优于传统的单纯课堂教学模式。
Under the tide of education informatization, in the history teaching of middle school, historical teaching materials and traditional teaching methods are obviously insufficient. Teaching reality and curriculum standards have a certain gap. History teaching in middle schools should keep pace with the times, boldly reform, comply with the tide of informationization, and apply educational games to history teaching. In this paper, the battle of Red Cliff, for example, according to the historical background of the Battle of Red Cliff, how to design educational game module. And predict that the learning effect of students through educational games should be better than the traditional simple classroom teaching mode.