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面向对象技术和面向Agent技术是虚拟环境系统的基本设计方法.本文用面向对象的方法来构造Agent,并提供一组支撑Agent的底层计算模型,如神经网络、遗传算法、专家系统和规划管理等.通过飞船游戏的模拟,详细论述了Agent与底层计算模型之间的关系以及Agent与环境之间的交互.本文思想和类库可应用到各种虚拟环境系统和智能应用系统.
Object-oriented technology and Agent-oriented technology are the basic design methods of virtual environment system. This paper constructs Agent using object-oriented method and provides a set of underlying computing models supporting Agent, such as neural network, genetic algorithm, expert system and planning management. Through the simulation of spacecraft game, the relationship between Agent and the underlying computing model and the interaction between Agent and environment are discussed in detail. This article ideas and class libraries can be applied to a variety of virtual environment systems and intelligent application systems.