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电脑游戏出现之后,首先带来了一种普遍的代际文化的冲突。在社会生活,一方面,家长们担心自己年轻的孩子沉湎于游戏不能自拨;另一方面,年轻人却几乎是把所有的空闲时间花在游戏上,在他们的人生中,游戏已经成为了很重要的一部分。在学术界,传统的人文知识分子认为电脑游戏使人际关系淡漠,游戏最终会使人成为机器的奴隶;相反的声音主要来自年轻的电脑游戏爱好者,他们甚至是迫不及待地要为电脑游戏正名。
After the advent of computer games, first of all, there has been a widespread inter-generational clash of cultures. In social life, on the one hand, parents worry that their young children are indulging in games that can not be self-sufficient. On the other hand, young people spend almost all their free time on games. In their life, the game has become Very important part. In academia, traditional humanistic intellectuals argue that computer games indifferent to relationships, games that ultimately make people slaves to machines, and vice versa, mainly from young computer game enthusiasts who can not wait to name their computer games.