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早在2003年,电子竞技就被我国正式列为比赛项目,近几年,电子竞技发展势头已经超出人们的想象,甚至已经正式成为我国高等院校的专业之一。而随着90后、95后逐步进入社会,电子竞技这项带有亚文化色彩的“圈子”运动也被资本敏锐地捕捉到,它的价值也开始呈几何倍数增长。有数据显示,全球电竞市场规模增速达到复合年平均增长率29%。同
As early as 2003, E-sports was formally listed as a competition in our country. In recent years, the development momentum of E-sports has exceeded people’s imagination and has even officially become one of the specialties of colleges and universities in our country. With the gradual entry into society after 90 and 95, E-sports, a sub-cultural movement, has also been keenly captured by capital and its value has also started to multiply in geometric multiples. Data show that the global gaming market growth rate reached a compound annual average growth rate of 29%. with