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我将儿时玩过的“六格跳房”游戏介绍给孩子们。孩子们玩了一会儿问我:“怎么没有奥特曼房、迷宫房、蝴蝶房、电脑房?”我说:“那我们来设计好玩的‘跳房图’,好吗?”就这样,“跳房”游戏由过去学怎样跳转为学习设计“跳房图”。孩子们的想象真新奇,设计出了各式各样的“跳房图”。青青的“迷宫房”每格都写有字母。雪雪和爸爸一起设计的“房”以童谣句首第一字为标记,要求边念边跳。孩子们为“跳房”游戏注入了新的活力,民间游戏也为孩子们提供了创新空间。
I introduced the “Six-Hurdle Habits” game I had in my childhood to children. Children play for a while and ask me: “Why are not Altman’s room, Labyrinth room, Butterfly room, computer room?” I said, “Let’s design fun hopscotch?” “That’s it.” “ Hurdle ”game from the past to learn how to jump to learn to design“ jump map. ” Children’s imagination really novel, designed a wide range of “jump room map.” Green “Labyrinth” every cell is written with letters. Snow and snow and dad designed the “room” to nursery rhyme sentence first word as a mark, asked to read side while jumping. Children have breathed new life into the “jump room” game, and folk games provide children with room for innovation.