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设计意图:本班幼儿最近出现了一个由生理和心理因素共同作用引发的问题:有些幼儿不肯吃鱼,因为小时候被鱼刺卡过,现在一看到鱼就说不会吃、不要吃。有些幼儿虽然没被鱼刺卡过,但听多了家长的念叨,也对吃鱼充满了恐惧。为此,我们设计了这一活动,根据小班幼儿的年龄特点,创设了“小猫吃鱼”的游戏情境,以引发幼儿学习的兴趣。我们还自制了大鱼学具,夸张、突出的大鱼骨能
Design intent: This class of young children recently had a problem caused by the combined action of physical and psychological factors: Some young children refuse to eat fish because they were stuck in the fishbone when they were young. Now they say they will not eat or eat when they see the fish. Although some toddlers have not been stuck with the fishbone, they are more afraid of eating fish after listening to more parents. To this end, we designed this activity to create a “Kitty Eat Fish” game scenario based on the age characteristics of young children in small classes to trigger interest in early childhood learning. We also made a large fish school, exaggerated, prominent big bones can