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使用盔载显示器的虚幻环境技术将被用作朝前可展开的飞行模拟器。当使用这些系统增强训练时,也带来人的因素的问题。我们的研究已经证实:在四种以上不同的虚幻环境(VE)系统中,在被称为计算病的干扰中,盔载显示器的使用者可能有不舒服的体验,有时这种情况足以被迫中止对该环境的暴露。事实上这种早期中止可能防碍训练目标的完成。此外令人担心的是,
Unreal environment technology using a helmet mounted display will be used as a fly-forward flight simulator. When using these systems to enhance training, it also poses a problem of human factors. Our research has demonstrated that in more than four different Unreal Environment (VE) systems, users of a helmet-mounted display may experience uncomfortable experiences in what is referred to as computational disease disruption, which is sometimes sufficient to force Terminate exposure to the environment. In fact, this early suspension may hinder the completion of training objectives. In addition, it is worrying that,