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在虚拟天空中辛苦奋战的飞友们大概正从菜鸟茁壮成长为老鸟,无论是对付电脑控制的AI战机还是连线与玩家对战,应该也开的一点点地对飞行有感觉了吧! 在空战今常常碰到这样的情况,自己的座机被击伤后应动机停车,飞机还能德滑翔,但当你尝试迫降时却经常因为操纵不当而失速坠毁。《IL-2遗忘战争》中的苏式战机大多代速性能优异,在野外无论是迫降还是使用起落架着陆都不是什么难事,但有些玩家对德制Bf 109战机有着固执的偏爱。Bf 109的低速性能并不太好,而且连降时的难度相对较大,经常会发生翻筋斗、侧翻等事故,有些人抱怨109的轮距过窄,但个人认为其主起落架设计得过于靠后是造成新手事故频频的主因。最近,在芬兰航空博物馆提供的一份Bf 109G-6型机飞行员手册中发现了些有关迫降的资料,里面有指导飞行员迫降的守则,拿出来让那些奋战在数字天空中的老,菜鸟们参考一下,看看真实世界中飞行员的迫降原则,里面的内容说不定可以指导一了实战争迫降。首先让我们来熟悉一下自己的坐骑:
Flying foes in the virtual sky are probably roaring from rookie to veteran bird, whether it is against the computer-controlled AI fighter or the connection to play against the players, should also have a little feeling of flying it! Air combat now often encounter such a situation, his plane should be motivated to stop after the plane was injured, the aircraft can glide, but when you try to force often crashed because of mismanagement and stall. Most of the Soviet-type fighters in the IL-2 War of Forgotten were very fast acting and were not difficult to land in the field either by landing or using the landing gear, but some players had a stubborn preference for the German-made Bf-109. Bf 109 low-speed performance is not very good, but even when the relative difficulty of landing relatively large, often occur tumbling, rollover and other accidents, some people complain about the wheelbase too narrow 109, but personally think that the main landing gear design was Too much back is the main cause of novice accidents. Recently, there was some information about the crash landing in a Bf 109G-6 pilot's manual provided by the Finnish Aviation Museum. There was a code of guidance for pilots to force a landing, so that those old and rookie who fought in the digital sky could refer to it Look at the pilots' abortive principles in the real world. The content inside may actually guide a real-time forced landing. Let us first familiarize yourself with your mount: