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电子游戏已成为数字时代的核心消费品,并促使电脑等媒体终端迅速进入日常家庭。面对工作和学习的枯燥乏味,以往的人们吟诗对弈,而今天的人们有着无穷无尽的游戏可以用来打发时间或抵抗疲劳。如果要从电子游戏的发展进程中,挑选一款最为深入人心并且老少皆宜的游戏作品,《俄罗斯方块》无疑是首选
Video games have become the core consumer products in the digital age and have prompted the rapid entry of media terminals such as computers into everyday homes. Faced with the dullness of work and study, people used to chant poems, and today’s people have endless games that can be used to pass the time or fight fatigue. If you want from the video game development process, pick one of the most popular and all ages game works, “Tetris” is undoubtedly the first choice