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CONET2.0由于采用了先进的面向对象的多线程机制,因而具有良好的易扩充性和易重构性.本文着重阐述面向对象的多线程机制在互联网层协议的实现,讨论实现中的重要细节.
CONET2.0 due to the use of advanced object-oriented multi-threaded mechanism, which has good scalability and easy refactoring. This article focuses on the implementation of the object-oriented multi-threading mechanism at the Internet layer and discusses the important details of the implementation.