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一个游戏公司中的策划分为很多种,系统、剧情、数值、关卡、脚本等是几类比较常见的,其中系统策划所占的比例最高。这个现象并不偶然,一个游戏有很多系统,比如战斗系统、交易系统、交互系统等。这些还仅仅是大系统,一款游戏中的小系统更是达到上千个。每个系统都有自己的规划、界面,都需要策划去设计,所以系统策划的工作量是很大的,这方面人才的需求也相对较大。今天,我们就来聊聊系统策划。
A game company in the planning is divided into many kinds, systems, plots, values, levels, scripts, etc. are more common categories, of which the highest proportion of system planning. This phenomenon is not by accident, a game has many systems, such as combat systems, trading systems, interactive systems. These are just big systems, a small system in the game is to reach thousands. Each system has its own planning, interface, you need to plan to design, so the system planning workload is great, the demand for talent in this area is relatively large. Today, we talk about system planning.