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这段时间我一直思考在课堂教学过程中,各种生成(课堂实施生成的简称)隐藏着的教学信息。引发我如此思考的是一个哈密瓜。故事发生在一节研讨课里,一年级上册以美术为切入方式的艺术课“甜甜的果子”。第一个教学环节是导入阶段,我以游戏为导入,创设“猜水果”的问题情境,让学生在“百果箱”里挑出一种水果,向台下的同学描述此水果的外貌特点(形状、颜色、表皮等),让同学们都来猜一猜这是何种水果,以此调动学生已有的知识、经验,
During this time I have been thinking about teaching information that is hidden in various forms (short for classroom implementation) during the course of class teaching. What caused me to think so was a cantaloupe. The story takes place in a seminar where the first grade is an art class “sweet fruit ” with art as the cut-in way. The first part is the introduction of the teaching stage, I import the game, create “guess fruit ” problem situation, so that students in the “hundred fruit box ” in the pick out a fruit, to the audience to describe this Fruit appearance characteristics (shape, color, skin, etc.), so that students have to guess what kind of fruit, in order to mobilize the students have the knowledge and experience,