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基于虚拟座舱飞行模拟器的诸多优势,进行虚拟座舱系统的设计与实现方法研究。结合实体座舱的结构与布局,确定整个虚拟座舱系统在功能和性能方面的要求,阐述图形仪表和控制面板的基本设计原理,在GL Studio里进行图形开发并在VC++进行编译,两者配合的方法对其进行仿真开发。针对座舱系统结构复杂、模块繁多的特点,采用模块化思想,从顶层把需要仿真的模块进行分类,避免了以往繁杂冗余的结构,减少了模块间的耦合性,使得系统变得更容易维护、使用和升级。该设计方法的实现,减少了系统的开发成本,同时使得开发周期大大缩减,对于提升飞行员的基本飞行技能及战术水平有非常积极的作用。
Based on the advantages of virtual cockpit flight simulator, the design and implementation of virtual cockpit system are studied. Combined with the structure and layout of the entity cockpit, the requirements of the entire virtual cockpit system in terms of function and performance are determined, the basic design principles of the graphic instrument and control panel are expounded, the graphics development in GL Studio and the compilation in VC ++ are carried out, Its simulation development. Aiming at the complex structure and many modules of cockpit system, the modular idea is adopted to classify the modules that need to be simulated from the top, avoiding the complex and redundant structure in the past, reducing the coupling between modules and making the system easier to maintain , Use and upgrade. The realization of this design method reduces the development cost of the system and at the same time greatly reduces the development cycle, which plays a very positive role in improving the pilot’s basic flight skills and tactical level.