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身为一个设计师,我擅长的是汇总而不是分析,所以总觉得缺乏好的理论可以阐述交互设计。不过我可以将工作中的体验与大家分享。我特别整理出交互设计的步骤,并尽力让交互设计的当前进度与各阶段贡献做出清晰的解说。我认为要有一件好的设计,就必须先了解人们,理解他们的需求、期望、喜好、想法与行为;而雏形的功用更是不容忽视,在早期做出雏形并快速、反复地测试调整,非常重要。我们可以将交互设计的步骤划分为1 0个元素:限制条件、汇总、设定框架、观念构成、展望、不确定因素、选择、可视化、雏形与评估,排列的顺序可以作为参考,并视需要反复进行,不过顺序不是不
As a designer, I’m good at aggregation rather than analysis, so I always feel that there is a lack of good theory to explain interactive design. But I can share my experience with my work. In particular, I collaborate on the steps involved in interaction design and try to give a clear explanation of the current progress and contribution of each stage of interaction design. I think to have a good design, we must first understand the people, understand their needs, expectations, preferences, thoughts and behaviors. The function of the prototype should not be overlooked. Early prototypes should be made and tested quickly and repeatedly. Very important. We can divide the steps of interaction design into 10 elements: constraints, summary, framework, concept composition, outlook, uncertainty, choice, visualization, prototype and evaluation, and the order in which they are arranged can be used as a reference, and if necessary Repeatedly, but the order is not no