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人们推崇创新,鄙视跟风,但我们也不得不承认现实中跟风比创新更为常见。本文从占位博弈角度分析了这一问题,提出了多人媒介占位博弈模型,给出了创新与跟风现象的直观解释及如何选择创新方向的方法。一、多人占位博弈模型及聚集点假设在一段平直的海滩上均匀躺着很多游客晒太阳,
People respected innovation, despised follow suit, but we also have to admit that reality is more common to follow suit than innovation. This paper analyzes the problem from the perspective of placeholder game, puts forward a multi-person media placeholder game model, gives a direct explanation of the phenomenon of innovation and follow-up and gives a method of how to choose the direction of innovation. First, the multiplayer occupying game model and aggregation point Assuming a flat beach lying a lot of tourists in the sun,