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艺术家通过设计或改编视频游戏来评论政治、艺术以及游戏本身。这是个周日雨后的下午,我架着射线枪企图抵御一只蠕动的空间章鱼。我的火力储备不足,达不到能够跳跃它的高度。只要一靠近,章鱼长长的触角就会置我于危险之地,一秒钟的犹豫会为此付出昂贵的代价。这个怪物将我控制在它的魔掌之中,当我意识到发生了什么事之前,我倒下了,倒在自已的血泊中。好的,我并没有真正地被这个巨大而陌生的软体动物撕扯开内脏,我是在纽约现代艺术博物馆的PSI一楼展厅,正在玩《长征:重新开始》(2008年)的视频游戏。它的设计者是中国艺术家冯梦波。从视觉感受上,这个游戏有如1980年代以求的经典游戏《超级马里奥》和《街头霸王》,但它主要表现的是20世
The artist reviews politics, art and the game itself by designing or adapting video games. This is the afternoon after a Sunday rain, I am wearing a ray gun in an attempt to resist a crawling space octopus. My firepower is not enough to reach its height to jump. As long as a close, octopus long tentacles will set me in danger, a second of hesitation will pay an expensive price. This monster holds me under its clutches, and when I realized what had happened, I fell and fell in my own blood. Well, I was not really torn apart by this huge, stranger mollusc. I was at the New York Museum of Modern Art’s PSI on the first floor and was playing the video game “Long March: Start Again” (2008). Its designer is Chinese artist Feng Mengbo. From the visual experience, this game is like the classic games of the 1980s “Super Mario” and “Street Fighter”, but it mainly shows the 20th