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最近十年3D电影再度成为一个备受瞩目的话题。关于3D电影的学术研究常常集中在技术革新,却忽略了电影形式与内容的关系。3D电影的美学和叙事范式中最值得注意的问题之一是立体的电影凝视,从原初的眼球刺激到种族凝视与叙事空间的探索,我们可以沿着这些脉络去发现立体凝视如何建构一个个世界,而这些世界也为这种凝视而存在。
The last decade of 3D movies once again become a high-profile topic. Academic research on 3D movies is often focused on technological innovation, but ignores the relationship between the form and content of the film. One of the most notable issues in the aesthetics and narrative paradigms of 3D cinema is the stereoscopic cinematic gaze. From primitive eyeballing to exploration of race gaze and narrative space, we can find out through these contexts how stereoscopic gaze builds one world , And these worlds exist for this gaze.