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虚拟成像技术是虚拟三维动画中一个重要的组成部分,也从对现实成像技术的模仿发展到现在成为虚拟三维动画实现超凡视觉效果的最重要环节。除了其所具备的模拟现实成像技术的各种功能外,由于计算机语言的强大特性,虚拟成像技术还添加了许多新开发的功能。对这些新功能进行研究,探索其带来的新视觉效果,是本论文的研究目的。 通过现实影视成像技术和虚拟成像技术两者的对比,运用丰富的实例,对虚拟成像技术中不同于现实影视成像技术的新功能进行深入的研究探索,挖掘作为数码艺术的三维动画的视觉表现潜力,并且把这些探索的成果应用在本人的毕业设计创作中,以论证其正确性与可行性。 在设计创作中运用虚拟三维动画这个高新科技工具时,除了运用它来模拟现实效果,更应该在运用现实成像的现有技术和理论的同时,再结合三维动画高科技技术方面的优势,充分理解虚拟成像技术优于现实成像技术的功能特性, 形成一个强有力的视觉艺术工具,发挥三维动画在技术方面的优势,以开发计算机艺术新的造型形式与表现方法。
Virtual imaging is an important part of virtual three-dimensional animation, and from the imitation of realistic imaging technology to the most important part of virtual 3D animation to achieve extraordinary visual effects. In addition to the various features of the simulated reality imaging technology available to it, many new features have been added to the virtual imaging technology due to the power of computer language. Studying these new functions to explore the new visual effects they bring is the research goal of this thesis. Through the comparison between the real film and television imaging technology and the virtual imaging technology, this paper makes a deep research and exploration on the new functions of the virtual imaging technology different from the real film and television imaging technology by using rich examples to explore the visual performance potential of the three-dimensional animation as the digital art , And apply the achievements of these explorations in my graduation design creation to prove its correctness and feasibility. In the design of creative use of virtual three-dimensional animation of this high-tech tool, in addition to using it to simulate the actual effect, but should use the actual imaging of the existing technology and theory at the same time, combined with three-dimensional animation technology advantages, fully understand Virtual imaging technology is superior to the functional characteristics of the real imaging technology to form a powerful visual arts tools to play the technical advantages of three-dimensional animation in order to develop new forms and performance methods of computer art.